NES Glitch Study - WebGL Pixel Shader
- published:
- 2014.04.12
- topics:
- games
- javascript
- video
- webgl
I've been working on a study of glitches in the NES rendering/sprite system. Here's a video showing realtime glitching of a Legend of Zelda screencap. What you see is a completely procedural and randomized effect rendered in realtime through a WebGL pixel shader written in GLSL with a driver program written in JavaScript.