</2013> <2014>
- published:
- 2014.01.11
December/January are the time of ennui and self-reflection. "Did I accomplish anything this year?" I wonder to myself. How did those New Year's Resolutions turn out? I find the way to turn that frown upside down is to make a list, and see that yes, in fact, I didn't just sit around watching Netflix all year.
Here is such a list:
January
Got personal about hacking after the Aaron Swartz tragedy
Made Operation Party in 48 hours with friends at the Global Game Jam
Global Game Jam is always tons of fun with the IGDA-TC gang
Added some TextMate Math Bundle functionality to Sublime Text 2
Got to see Jerry show off his Choosatron at the Minneapolis Institute of Arts
Worked on HTML5 iPad game for major record label client
February
HTML5 Canvas 1,000 pixel star galaxy ... not quite 100,000 with WebGL... heh
Joined up with CoderDojo Twin Cities to mentor kids
Contributed some examples and a live editing environment to CoderDojo TC
Made this vector 3d cube with old school drawing routines
Had a ton of fun playing with WebGL
March
Presented at JavaScriptMN about how the History API can improve UX
April
Attendee, Speaker, and Planning Committee member for 6th annual MinneWebCon
Presented the session "Fixing the UX of Infinite Scroll" at MinneWebCon
Met the charming and friendly Brad Frost at MinneWebCon
Interviewed by TECHdoMN for their Know this Nerd? series
Volunteered as a mentor at the very first CoderDojo in Minneapolis
Shared a template for the CISPA Blackout protest
Having some fun practicing my pixel art skills
May
Second year anniversary of Zachstronaut LLC
Bitten by a bass while fishing in Wisconsin
Reunited a baby duck and mamma duck
Saved an adorable baby snapping turtle from certain death
Posed with polar bear at cousin's Science Museum wedding
Seriously, that's all true
June
Felt quite inspired after trying the Oculus Rift for the first time
When it comes to pixel art, practice makes perfect
Programmed WriteGa.me, a concept by artist Nate Hill
At CC Club in a storm blackout; hilarity
After storm, power blackout in Minneapolis lasts for several days
Another cousin had a lovely wedding in Stillwater, MN
July
Launch of iOS Beemo App for Cartoon Network's Adventure Time
Beemo App is the #1 free app in the iTunes Store
Went camping in Minnesota with friends
August
Beemo App updated with two new games, a Music feature, and more
Created a waterfall demo with some Perlin noise waves
Did some experimenting with vector line drawing
Took a friendcation to Hawaii -- the best!!
Saw a gorgeous wedding on a lake in Minnesota
Started playing some old school Dungeons & Dragons
Renting pedal-powered gokarts at Minnehaha Falls was a great idea
September
Shared a 3D CSS3 interactive logo that I made
Shared an exploding interactive logo that I made
Updated and shared some pixel icons
Launched GoGetYourPants.com to promote Legend of Equip > Pants
October
Hard at work on Legend of Equip > Pants
Collaborated on iOS/Android app for medical sector client
Had a fantastic Halloween
November
Released the game Legend of Equip > Pants for iOS
Touch Arcade covers the Legend of Equip > Pants release
Equip > Pants is an IndieGames.com Free iOS Pick
Over 10,000 people play Equip > Pants in its first week
Made this weird procedural rain thing just for the heck of it
December
Messing around with some vintage "high tech" art concepts
Updated Equip > Pants game with a new Panta Claus holiday episode
Kotaku covers my Equip > Pants gameplay data visualization
Had an awesome time at the IGDA-TC holiday party
Beat Final Fantasy II (US) on SNES with one of my best friends
Appendix
I really drew a tremendous amount of pixel art in 2013
Wow! What a year! I marked the second year anniversary of my company Zachstronaut LLC. Since starting my own company to work for myself, the challenge has always been finding meaningful work and balancing consulting/business partnerships with creative/artistic interests. These two things are not mutually exclusive, and they overlapped wonderfully in 2013!
I had the joy of working with Ham in the Fridge as a development consultant, building games designed for Cartoon Network and Interscope Records. I really can't state enough how lucky I feel that I got to do the programming for the Beemo app since I'm so fond of the Adventure Time series.
This past year also marked a very important event: I made my first commercial video game release! Legend of Equip > Pants was released on iOS in November. I had done other commercial app releases, and I've certainly released many free games, but it was a very big milestone for me to ship a completed video game as a product. I did all the game design, art, programming, marketing, etc. for Equip > Pants, so it is a big personal achievement. I had the support of a great musician named Christopher Winter as well as lots of feedback and encouragement from tons of friends. Check out the Thank You section at the bottom of the game's website.
Community and friends are always such an important thing. IGDA-TC and JavaScriptMN continue to be two wonderful communities in Minneapolis, and I very much appreciate the friends I've made. I also joined up with CoderDojo TC early in 2013, and helped make the first event happen here in our city. The kids were amazing, and mentoring is really fun.
And 2013 also marked another MinneWebCon, the Minneapolis web conference I've been helping plan for six years now! The entire volunteer planning committee is composed of amazing people. I also threw my hat into the ring as a speaker again at MinneWebCon in 2013. Infinite Scroll has been driving me absolutely nuts on Twitter.com pretty much daily, so I couldn't resist the chance to complain and propose solutions. We were again blessed with excellent speakers overall at the conference, and it was a pleasure to meet Brad Frost and Veronica McGregor.
What about video games in 2013? Well I made two for clients and two for myself. However, Beemo was actually three mini-games and several other playable activities. And, not only did I finish and ship the first two episodes of Equip > Pants, but I also made a third brand new "Panta Claus" episode in December. So that's like more than seven games really. ; ) The year 2013 got started off right with games, too, because I teamed up with friends at Global Game Jam to make a game in 48 hours inspired by the awesome iOS party game Space Team.
What's in store for 2014? Well, first of all, I'm looking forward to more amazing partnerships. Secondly, I want to continue to release new episodes of The Legend of Equip > Pants. I'm certain I'll be spending a lot of time working with JavaScript and building things in the mobile space. I think I'll keep finding smart reasons to use Node.js and WebSockets. And finally, I really hope to spend some more time playing with WebGL.
I hope you had a great 2013, and I wish you a happy, healthy, and remarkable 2014!