Video: Why Mario Has a Wide Stance
- published:
- 2011.04.20
- topics:
- games
- javascript
- video
So I've been hacking on the Akihabara HTML5 video game engine. I'm trying it out while I put together a platformer. I think I've come to an answer for the question, "Why does Mario have a wide stance?" Being from Minneapolis, MN I've heard my fair share of wide stance jokes (thanks Larry Craig) … in this video I talk about video game sprites with wide stances and why that is important for platformers. I also discuss how I applied this new knowledge to some code improvements in Akihabara.
I'm sorry to have recorded you such a long video, I didn't have time to record a shorter one. ;)